The idea came from the submarine where I continued to apply what I had learned about workflow for games and from there I developed the scene. 
In the corals, plants and ground I used geometry nodes, which I had never had any contact with before, and through the videos of ivan stephan, at 3dnarevo , I had a base to test some things, I found the tool to be very cool and you can get there in very different results in a short time so I intend to learn more about our next projects (for some things I researched more tutorials on YouTube). 
I tried to pay extra attention to the lighting in this scene and I really enjoyed it overall.
In seabed
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In seabed

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